So I created a skinned mesh for my game and threw in an NPC script.
This is what it is supposed to look like:
This is what happens when you play the game:
Incase you can’t tell, it is massive, and it’s limbs seem to go into the body. When I imported it, it was pretty big, so I just scaled it down with the scaling tool. Should I not have done that? I’m new to this skinned mesh stuff so I’m not sure.
This is the hierarchy for the NPC:
EOASTUDIO
(EOASTUDIO)
March 23, 2022, 3:09pm
#2
I think this happened when you put it Inside the humanoid model
What do you mean by that? From what I know, a humanoid is required to allow the NPC to function.
EOASTUDIO
(EOASTUDIO)
March 23, 2022, 3:11pm
#4
I think you should have NPCScript inside ServerScriptService for starters
I’ve removed the NPC script and it still does that, so I’m not sure what it is.
EOASTUDIO
(EOASTUDIO)
March 23, 2022, 3:13pm
#6
How did you import the mesh? (Character limit)
I clicked on “Rthro” in the avatar importer. It has bones and is an FBX.
EOASTUDIO
(EOASTUDIO)
March 23, 2022, 3:15pm
#8
Don’t remove it! You should put it inside server script service not workspace
The NPC script was just something from the toolbox, and after looking closer, I saw it wouldn’t work anyway because it required R6 parts.
EOASTUDIO
(EOASTUDIO)
March 23, 2022, 3:16pm
#10
It’s better if you add a mesh part in the workspace and then go to properties and click the folder icon and select the mesh
EOASTUDIO
(EOASTUDIO)
March 23, 2022, 3:18pm
#12
Oh, ok sorry. I’m not the best at modeling related things
No problem, I’m pretty new too.
EOASTUDIO
(EOASTUDIO)
March 23, 2022, 3:19pm
#14
Did you put the npc script inside server scriptservice?
The NPC script isn’t compatible with my NPC. It required the Torso
, something only R6 characters have.
EOASTUDIO
(EOASTUDIO)
March 23, 2022, 3:21pm
#16
Oh ok. Have you checked tutorials on YT?
I’m gonna try looking again, but it doesn’t seem like there is much about this, oddly enough.
EOASTUDIO
(EOASTUDIO)
March 23, 2022, 3:23pm
#18
Tell me if you find something!
What can be wrong with him:
If you rename any bones - they won’t work.
You maybe use script which make bones CFrame wrong.
Your Rig should have properly maked HumanoidRootPart Motor6D.
AnimationEditor can glitch.
Maybe Rig bone weight is incorrectly setted.
Could scaling the figure also ruin it?