Skinned Mesh NPC Glitching

So I created a skinned mesh for my game and threw in an NPC script.

This is what it is supposed to look like:

image

This is what happens when you play the game:

image

Incase you can’t tell, it is massive, and it’s limbs seem to go into the body. When I imported it, it was pretty big, so I just scaled it down with the scaling tool. Should I not have done that? I’m new to this skinned mesh stuff so I’m not sure.

This is the hierarchy for the NPC:
image

I think this happened when you put it Inside the humanoid model

What do you mean by that? From what I know, a humanoid is required to allow the NPC to function.

image

I think you should have NPCScript inside ServerScriptService for starters

I’ve removed the NPC script and it still does that, so I’m not sure what it is.

How did you import the mesh? (Character limit)

I clicked on “Rthro” in the avatar importer. It has bones and is an FBX.

Don’t remove it! You should put it inside server script service not workspace

The NPC script was just something from the toolbox, and after looking closer, I saw it wouldn’t work anyway because it required R6 parts.

It’s better if you add a mesh part in the workspace and then go to properties and click the folder icon and select the mesh

  1. That does not import the bones

  2. That will make it impossible to animate

  3. NPC scripts will not work because it is a mesh

  4. The mesh itself also has too many tris

Oh, ok sorry. I’m not the best at modeling related things

No problem, I’m pretty new too.

Did you put the npc script inside server scriptservice?

The NPC script isn’t compatible with my NPC. It required the Torso, something only R6 characters have.

Oh ok. Have you checked tutorials on YT?

I’m gonna try looking again, but it doesn’t seem like there is much about this, oddly enough.

Tell me if you find something!

What can be wrong with him:

  1. If you rename any bones - they won’t work.
  2. You maybe use script which make bones CFrame wrong.
  3. Your Rig should have properly maked HumanoidRootPart Motor6D.
  4. AnimationEditor can glitch.
  5. Maybe Rig bone weight is incorrectly setted.

Could scaling the figure also ruin it?