Skinned Mesh sliding when walking

  1. I’m making a game, and one of my models is a skinned mesh for the player to use.

  2. When you walk around, you slide. You’re supposed to walk around like how a normal roblox character walks.

  3. I tried to ungroup the model, then regroup it, however that broke all of the animations, so I need a way to fix that.

image

I have finally found my solution. Since this mesh has all animations made in blender, you will need to reexport the rig with a scale of whatever the scale is in roblox, then do the same for each animation that is made. In my case it was 0.029, and it now works!

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