I have a walking animation for a zombie, that works in the animation editor. But when I play it through scripts, the legs do not work.
The animation
What actually plays in game
This is all the code I am using. The animation is uploaded to the group the game is under, and the id is 100% correct.
local Loaded = script.Parent.Humanoid.Animator:LoadAnimation(script.Parent.Animations.Walk)
Loaded:Play()
The zombie only has 2 parts, 1 the mesh (the whole zombie is a mesh) and another is “Head” (which is a transparent part attached to the head, to do rotations, etc.)