Reproduction Steps reproduction file found in private note
Move your camera so you can’t see any of the skinned meshes that are in the character, and the character + all descendants should disappear.
(does not happen in studio on Mac)
Expected Behavior
I would expect the character to not disappear when the skinned meshes are outside of the viewport
No this is not, (I’m the person in that video above displaying the bug). This seems to be an issue for any type of skinned mesh under the character that is out of view for the camera. The weird issue is that if I go on the server and I also get the skinned mesh to not be within my camera view, it makes the character disappear. So this seems to be a bug internally, not sure.
Someone else had this problem with an attack on titan giant. I believe your HRP is too big. This is the part that determines whether the humanoid is displayed. Shrink it, keep it in the middle of the body, and it reduces the angles where your model disappears.
The HRP is the size of a normal player … and from the description that sounds more like a hacky method to do it (would require me to change quite a bit of stuff around with rigging). I hope they can fix this fast.
You might want to try resizing the hrp just to confirm the cause at least. I am able do that without breaking the rest of the skinned mesh. The avatar importer hands me a part that is (2,2,2) and I switch it to (.2,.2,.2).
My issue is not disappearing, my issue is walking over small bumps in the floor with a skinned mesh. I think it would help you as well.
The issue of rigid Parts disappearing when in the same Model as skinned MeshParts is fixed behind the FFlagSkinUseSkeletonAPI4 flag.
The flag is already on for LayeredClothing opt in, and Facial Animation Beta.
I can’t say when the flag will be on globally - but hopefully soon.