Skinned meshpart waist follow camera

I currently have this simple animation blending system for my skinned mesh part character
https://i.gyazo.com/012a91b27804a44f6daba3b170ec7029.mp4

But I want to add a bit more realism by making the characters waist follow the camera position.
Is there any way I can manipulate the bones to be able to achieve this?

The rig is all one meshpart

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