Skinned mish gets seperated(PLS HELP)

  1. What do you want to achieve? I want them to work connected

  2. What is the issue? This is the issue
    animation editor(I expect it to work like this ingame)

how it looks in game: (they get seperated)
image

  1. What solutions have you tried so far? I dont understand why this happens and there isnt anything like this on internet

I imported it from here:
firstly İmport 3D and then Avatar Setup
image

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yeah I tried other skinned meshes ( got them from toolbox xd) Soo im not sure still

untitled.blend (1.7 MB)

here is the blend file sorry ı forgot to include!

The mesh makes me want to commit something very bad to myself.

Where did you find this?


The arms are LITERALLY connected to the torso. OF COURSE it won’t work.

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Ok xddd I used mesh ai to generate the model. I was just trying out the thing and decided to make this. And to upload to roblox I did “Limited Disolve”. Yeah sorry for blinding you :joy_cat: ik its trash I just cant do textures thats the main reason I choose this AI to generate them.

Why wouldnt it work if its connected to the torso? Isnt that how it should. I havent done any rigging before

Edit: I just found out there should be bones inside the rig but there arent any

The biceps are connected to the torso. That’s why. It’s literally connected to the torso, usually it’s the shoulder but here it’s both.

Also, it’s like common character making rule to make it in an A-Pose so you can get working shoulders.

But as you used AI… I can’t blame you.

Alright so, I have to fix the arms-shoulders(idk what should I call it :joy:) connections with the Torso? Also is it the same reason why bones arent showing up on studio?

Yeah, you do. It’ll take you quite some time soo… GOOD LUCK!

And no, the reason bones won’t show in studio is because the bones aren’t even connected to the real mesh.

BRUH :sob: :sob: :sob: :sob: :sob: Im idiot thank you :pray:

Ah, don’t call your self an idiot. Blame the AI.

I think you can just specify a better prompt to make it generate the proper model.

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