Skinned Rig pathfinding differently from r6 rig

I wish to create a pathfinding system for skinned rigs to move around within a house

The skinned rigs do not pathfind the same as r15 and r6 rigs (I am using the same pathfinding script for both the npcs in the video below but the skinned rig is unable to follow at times. Additionally, I tested the pathfinding script with r15 rigs and it works perfectly fine. I have checked if the problem is specific to the skinned rig I am using but it persists with every other skinned rig I have used.

Here is a link to a video: Screen Recording 2024-10-20 at 7.50.14 PM.mov - Google Drive
In the video you can see what I mean when it gets stuck

Additionally, the video may lead one to think that the skinned rig path is being blocked by the r6 rig, thus causing it to act differently, however, this is not the case as it still has the same behavior when I test it by itself with no other npcs interfering.