Skinned Rig pathfinding differently than r6 rig?

I wish to create a pathfinding system for skinned rigs to move around within a house

The skinned rigs do not pathfind the same as r15 and r6 rigs (I am using the same pathfinding script for both the npcs in the video below but the skinned rig is unable to follow at times. Additionally, I tested the pathfinding script with r15 rigs and it works perfectly fine. I have checked if the problem is specific to the skinned rig I am using but it persists with every other skinned rig I have used.

Here is a link to a video: Screen Recording 2024-10-20 at 7.50.14 PM.mov - Google Drive
In the video you can see what I mean when it gets stuck

Additionally, the video may lead one to think that the skinned rig path is being blocked by the r6 rig, thus causing it to act differently, however, this is not the case as it still has the same behavior when I test it by itself with no other npcs interfering.

Skinned rigs introduce additional complexity due to their smoother animations and more advanced joints. The pathfinding should be working exactly the same every time because as you said, it is the same script so the same logic. So the issue must be related to the Skinned NPC sticking or some physics difference that prevents it from doing the same things as another avatar. Things that maybe it thinks it can do when it does the pathfinding logic.

Try adjusting pathfinding parameters. You can change things like AgentHeight and AgentRadius. You may also want to check the bounding boxes and collision settings