Highly thanks to @willbobdie for giving me a code to track a hand
model was done today and i finally have a free time
Highly thanks to @willbobdie for giving me a code to track a hand
model was done today and i finally have a free time
Are you using a script to track the position of the hand or do you just have a part name RightHand welded/motor6d to your character?
If you use a script than you can get a much more realistic outcome like this:
i clearly have it rigged to HumanoidRootPart but by the way how do i make it stick to itās hand? not the part
Part0 - HumanoidRootPart
Part1 - RightHand
also Iām currently using a script that you gave me which it only tracks to make a sword working but i donāt know how to make it sticked to skinned meshās hand
make sure that in your script the āboneā is the bone that you want it to track for example this is the script this is a snippet from the exact script that I used for the video:
local bone = boneparent:FindFirstChild("RightHand", true)
local mesh = Character:FindFirstChild("Lola")
You canāt really make it stick to the hand because skinned meshes donāt affect physics(yet) so the only way to find the deformation of a bone is to use things bone.TransformCFrame or bone.TransformWorldCFrame and set the a partās CFrame to that with some other math. If it were a rigid character, you could use a weld to hold it in place, but skinned meshes donāt work the same way because they donāt affect physics as I said earlier.
So basically the only way to make an object stick to your skinned meshes hand is using a script to set the CFrame of that object.
Great work! Although, Iād recommend, how do I say this in the most appropriate way possible, āless girl-ify-ingā the character. This would include reducing chest size and rear size.
turns out that i didnāt make the rig separated and created one part to identify it as āRightHandā
Thanks for the tip
Umm so weird question, but can you guys help with making my skinned mesh to hold a tool, iāve been trying to do it for the past 2 days now, and nothing has worked yetā¦ iāve tried a lot of the solutions that was on the skinned mesh tab thinggy but yeah. nothing worked.
i bet itās just me who keeps messing it upā¦ since iām very new at the skinned mesh stuff
Yeah this problem is something Iām going to have to deal with myself very soon and have no idea how to do it, Iām trying to use regular roblox tools but I know (At least from these posts) that Iām going to have to somehow create a script to follow that particular joint but have no idea on how to do that and if it will possibly break the tool.
I made it work somehow, but cant really remember how
i think i added a part called āāHandāā or something, and used the rigging tool to add it. to my skinned mesh
but i also added a script somewhere sooo cant really remember
All good thanks anyways man.
I was doing something I thought was gonna be super simple until I forgot skinned meshes donāt work the same way with tools lol.
There is a different way now
You can now use Attachments on a Bone Rig
They do the same job as your work around
oh thats cool!! gotta try out that sometime
What was the code? Iāve been looking for quite the time now and cannot find a solution