Whenever I buy the product, it takes me up a stage, then I buy it again, it takes me up two, then it doesnt even go in a pattern. The only thing I could think of is maybe the adding problem, but I’ve tried fixing it, and honestly don’t know what to do at this point.
Explanation for checkpoint script: I made a leaderboard that would go up a stage for every checkpoint you touch, then named it 1,2,3 etc… and took their CFrame and just made the player spawn there.
Product Script:
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local MarketplaceService = game:GetService("MarketplaceService")
local Players = game:GetService("Players")
local RE = ReplicatedStorage.RemoteEvents
local SSE = RE:FindFirstChild("SkipStage")
function IncreaseStage(player)
local leaderstats = player:FindFirstChild("leaderstats")
local stage = leaderstats:FindFirstChild("Stage")
stage.Value += 1
end
SSE.OnServerEvent:Connect(function(player)
local playerID = player.UserId
local id = 1759455988
MarketplaceService:PromptProductPurchase(player, 1759455988)
MarketplaceService.PromptProductPurchaseFinished:Connect(function(playerID, id)
IncreaseStage(player)
end)
end)