I mean 3d skies by like when you move around, the sky will move a tiny bit adding some depth to the sky. The documentation has some stuff about this.
There is other things that you might want too, like how with this you actually create the sky in the game and don’t need to upload it.
Sorry if I am not explaining right, I am pretty tired and didn’t get enough sleep lmao
@k1212ss Here is a video:
I didn’t really configure the sky correctly at this time so it looks like its pretty close to the camera still, but this is just a preview. It looks better when you tweak it
I am not really sure, the auto lighting system I made doesn’t work well so if anyone can help me/wants to help with that please do. You can turn it off as that is a property, then you can change the viewportframe’s lighting settings.
If you are confused why the sky is kind of transparent, that is because of the atmosphere. You CAN change the GuiDistance to be lower, however it may start clipping through the ground.
What is the difference between this and 3DSkybox - A way to create more immersive skyboxes for your game? And why create a whole new module instead of editing the original module yourself, and asking the owner to update their module to use your version? Because currently, you’re reinventing the wheel; there’s already three modules doing the same thing, that also share similar names. It’s common practice to make pull requests or the like to a module, instead of creating a wholly new one just to add an extra feature.
Fixed up the auto lighting system a bit. It might still not be as good as it can be, but at least it is better. I am using Roblox’s New Brightness Property for 3D GUIs. I also replaced the LightColor property with ColorShift_Top.
If you don’t use the auto lighting, try it out now and tell me how it is. I will try to improve on it
Not sure if this would mean anything, but mines 90 lines long while theirs is 550. Once again, I don’t know if that would mean anything different.
Also, when you go high in the sky with his module the sky starts sort of flying away but with mine it stays normal.
I agree with this, I probably should have done that instead of releasing an entire new module. I didn’t even know there was that first one, I thought it was just 3DSkybox that existed.
Sadly you cannot use particleemitters or physics objects as they are not supported in viewportframes. You CAN set the position/cframe of an object to make it look like its moving though.
Fixed up the auto lighting system even more. Auto lighting should work extremely well now. If you are wondering why your colors may be washed out, that is because of the atmosphere. I can’t fix this, as the sky must be a little far away from the camera to not clip everything.
Notes
I WILL NOT be updating this for a long time. I will only update it for bug fixes, but I feel as if it doesn’t need anymore updates. Plus it is probably annoying for you all to have to redownload it from github so.