I have archived all of my topics created before 2024 due to being outdated or possibly having misinformation.
I made these when I was a lot younger and don’t think they’re very good, so I’ve gone ahead and archived them. You can still read my old topics if you want, but they won’t be of very good quality.
This module lets you create 3D skies very easily, and doesn’t take away much performance at all.
What do you mean by 3D skies?
This lets you create 3D skyboxes that change based on the time, resolution, FOV, and camera position using ViewportFrames.
You can render objects that look far as less camera movement makes everything look farther.
Why would I use this?
I use it because it adds more depth in the game. Its also much easier than having to constantly upload a ton of images for 1 sky.
Features
3D sky
Many properties
Easy to use
Screenshots
These are only examples. You can make your sky in any way though.
I mean 3d skies by like when you move around, the sky will move a tiny bit adding some depth to the sky. The documentation has some stuff about this.
There is other things that you might want too, like how with this you actually create the sky in the game and don’t need to upload it.
Sorry if I am not explaining right, I am pretty tired and didn’t get enough sleep lmao
@k1212ss Here is a video:
I didn’t really configure the sky correctly at this time so it looks like its pretty close to the camera still, but this is just a preview. It looks better when you tweak it
I am not really sure, the auto lighting system I made doesn’t work well so if anyone can help me/wants to help with that please do. You can turn it off as that is a property, then you can change the viewportframe’s lighting settings.
If you are confused why the sky is kind of transparent, that is because of the atmosphere. You CAN change the GuiDistance to be lower, however it may start clipping through the ground.
What is the difference between this and 3DSkybox - A way to create more immersive skyboxes for your game? And why create a whole new module instead of editing the original module yourself, and asking the owner to update their module to use your version? Because currently, you’re reinventing the wheel; there’s already three modules doing the same thing, that also share similar names. It’s common practice to make pull requests or the like to a module, instead of creating a wholly new one just to add an extra feature.
Fixed up the auto lighting system a bit. It might still not be as good as it can be, but at least it is better. I am using Roblox’s New Brightness Property for 3D GUIs. I also replaced the LightColor property with ColorShift_Top.
If you don’t use the auto lighting, try it out now and tell me how it is. I will try to improve on it
Not sure if this would mean anything, but mines 90 lines long while theirs is 550. Once again, I don’t know if that would mean anything different.
Also, when you go high in the sky with his module the sky starts sort of flying away but with mine it stays normal.
I agree with this, I probably should have done that instead of releasing an entire new module. I didn’t even know there was that first one, I thought it was just 3DSkybox that existed.