(see: Documentation - Roblox Creator Hub)
Hey guys, I’ve been working on a new filtering-enabled game for the past few months and I’ve finally gotten to a point where I can share it with you all! There’s still quite a bit left to be done, and there are a ton of placeholder models/icons missing/missing animations/etc, but I really like how it’s coming along!
[center]
[/center]
The game is based around exploring all kinds of different randomly-generated environments in the sky in the form of floating islands, in search of treasure in the form of tools, weapons, and other riches. There’s also a PvP mechanic, players will be able to attack each other and ships using tools they’ve acquired from various shops around the world or from treasure chests they’ve looted. Players will be able to upgrade their ships using scrap metal they can obtain by destroying other ships or breaking down duplicate weapons. Players will also be able to spawn on a single ship as a crew, making co-op play super easy. We’re currently working on adding a diverse selection of weapons to the game; everything from guns to flamethrowers, and even throwing knives!
As for monetization, I’ve tried to make it as unobtrusive as possible. As a gamer, the last thing I want to be reminded of is how the developer is out there trying to get my money. In order to avoid giving players this feeling in SB2, I’ve made it so the only things that are premium-money exclusive are purely aesthetic items. Skins, custom-built ships, and premium (purely aesthetic) frames for regular ships. You’ll also be able to pay to build more regular ships, but I’m also allowing players to spend a reasonable amount of scrap to do so as well. In addition to this, all users will get a daily stipend of premium currency that they can save up to get something they really want if they don’t feel like or cant spend money on the game.
Video:
watch it in its 1080p60fps glory
Gallery:
(Coming soon!)
What do you think? Feedback is greatly appreciated!