My experience Silly Simon Says is a minigame collection that all takes place within the same place instead of transporting players to another place for a different minigame like Epic minigames.
Going from minigame to minigame, I often have to change the skybox textures for the minigame.
i’ve noticed that after changing it a few times, the skybox has a high chance of becoming extremely degraded/pixelated.
This is how it should look:
When it becomes pixelated:
You might also notice one other thing: the lighting is affected by the skybox being degraded, as you can see when the skybox is degraded, even when it is daytime in light blue sky, the client side environment diffuse scale essentially behave as it is set to 0, with all the parts looking very dark, making surfacegui unreadable.
Here is the place that you can replicate the bug in: SKYBOX and LIGHTING PROBLEM - Roblox
I have replicated this on both a PC as well as on my iphone 13.
PC: CPU
11th Gen Intel(R) Core(TM) i9-11900H @ 2.50GHz
Base speed: 2.50 GHz
Sockets: 1
Cores: 8
Logical processors: 16
Virtualisation: Enabled
L1 cache: 640 KB
L2 cache: 10.0 MB
L3 cache: 24.0 MB
Utilisation 21%
Speed 3.91 GHz
Up time 1:22:33:24
Processes 339
Threads 6211
Handles 223278
Reproduction steps: launch the game, stay in the lobby and just wait as the minigames go on without you, currently it should happen around 2-3 minutes, but it may take longer.
Note: DOES NOT REPRODUCE in studio
Unfortunately, i have had no success replicating this bug in an empty baseplate yet. My suspicion is that it may require the game to have consumed a certain amount of client memory that cause it to degrade the skybox and thus affecting the lighting?