I assume there is a difference in this graphical quality setting and this graphical quality setting. Maybe in Robloxās core scripts it changes the 0-10 values into 0-21. Or, maybe that has nothing to do with this at all.
I found this thread by searching EnvironmentDiffuseScale. Iām having the same problem and figured out this is the property at fault. The in-game glitch happens around 50% of the time I play my game on Windows and hasnāt occurred on my Mac even once thus far
Also, something that may help the report is that when my blue skybox is switched out to a black one(through a script), the lighting adjusts accordingly, but when it changes back to the blue skybox the lighting doesnāt readjust back to a blue diffuse.
I will clarify, though, that this bug occurs on Windows even if you have only one skybox never switched through scripts.
It appears the bug is happening to me less now. Iāll keep monitoring it and @Reditect tell me if you notice any difference
Edit: Okay never mindā¦itās still happening a lot. But strangely I had one session where I just couldnāt get the bug to occur, I the skybox was switching between a blue sky and pitch black and it was recalculating the diffuse every time. This makes me think the problem is related to a failure of the diffuse code to load on join
How is your performance? How long did you wait between taking this screenshot? My theory is that the lighting updates are being throttled a ton, for whatever reason, causing the ambient lighting to never update to match the skybox.
I loaded into my game, it looked fine, then I pressed play on a new save file in my game, which has some lighting setting changes like the sky box whenever the player goes to a new world/environment. Iād say it took less than a minute to get the issue. I took the screenshot like 10 seconds after I encountered the issue and then sent it here.
The theory could be correct, but since the issue happens rarely, itās difficult to test it. Maybe a function that updates the skybox when pressing a button can be used to test it when it does happen.
Just two days ago this started happening to me on my MacBook. First occurrence Aug 19 11:41AM GMT. Previous to this date it had not occurred even once on my Mac, only on my windows. Now the behavior is present on my Mac in the same exact manner, including needing to restart the app to temporarily correct the bug.
We still dont have a reliable repro from my understanding. Would really appreciate if you could reproduce it reliably on some machine and send as many details as possible.
The bug was just happening 5 hours agoāof that Iām certain. In fact I created this bug repro a few hours ago, and the bug was occurring in the Roblox app:
Diffuse bug repro.rbxl (55.1 KB)
In the repro, every 5 seconds the skybox changes. The shade of the baseplate should change with each recalculation(I used a ColorCorrectionEffect object to magnify the otherwise subtle color difference), but with the bug it doesnāt after the second cycle.
Now some staff member definitely changed something, because my Roblox just did an update and it aināt happening anymore. My Windows isnāt being used by myself at the moment, so perhaps someone on staff can attempt the repro on Windows OS?
Canāt say for sure since the issue fixed on Mac a while ago. Still havenāt gotten around to booting up my Windows, @Reditect is it happening for you?