Skyline Buildings

I’m working on a ship with a skyline in the background with a friend for a game we’re working on, but due to the size of the ship (which cannot change), the view distance is stopping us from making a skyline that is actually a skyline.

Is there a trick that we could use to make a distant city still visible from the ship?

You can use many very low quality meshes that are resized using a SpecialMesh to exceed the 2048 stud limit.

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I’m not trying to exceed the 2048 limit, I’m trying to make buildings visible that should look distant

I see. In that case, you would very much want to use the Atmosphere object. It can provide convincing fog that can cause anything to be seemingly distant. It must include a Sky object as well parented to the Lighting service.

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