Slap Battles Ragdoll System | R6

Model in Toolbox: Slap Battles Ragdoll

Showcasing:

HOW DOES THIS WORK: in a Model that has a Humanoid, a BoolValue is created, with which, when the state changes, this character enters and exits ragdoll.

Setup:

Using Code

  1. Download this asset. And put it in ServerStorage!
    SB Ragdoll System R6.rbxm (2,7 КБ)

  2. Create a script in ServerScriptService and paste the following code into it to activate the ragdoll!

task.wait()

local RagdollSystem = require(game.ServerStorage["SB Ragdoll System | R6"].ModuleScript)

for _, Kid1: Model? in pairs(game.Workspace:GetDescendants()) do
	if not Kid1:FindFirstChildWhichIsA("Humanoid") then continue end
	RagdollSystem.Set(Kid1)
	if Kid1:FindFirstChild("Ragdoll") then
		local ExistingRagdollValue: BoolValue = Kid1.Ragdoll
		ExistingRagdollValue.Changed:Connect(function(Value)
			if Value then
				RagdollSystem.Ragdoll(Kid1)
			else
				RagdollSystem.UnRagdoll(Kid1)
			end
		end)
		continue
	end
	Kid1.ChildAdded:Connect(function(Kid2)
		if not Kid2:IsA("BoolValue") and Kid2.Name ~= "Ragdoll" then return end
		Kid2.Changed:Connect(function(Value)
			if Value then
				RagdollSystem.Ragdoll(Kid1)
			else
				RagdollSystem.UnRagdoll(Kid1)
			end
		end)
	end)
end

game.Workspace.DescendantAdded:Connect(function(Kid1: Model?)
	if not Kid1:FindFirstChildWhichIsA("Humanoid") then return end
	RagdollSystem.Set(Kid1)
	if Kid1:FindFirstChild("Ragdoll") then
		local ExistingRagdollValue: BoolValue = Kid1.Ragdoll
		ExistingRagdollValue.Changed:Connect(function(Value)
			if Value then
				RagdollSystem.Ragdoll(Kid1)
			else
				RagdollSystem.UnRagdoll(Kid1)
			end
		end)
		return
	end
	Kid1.ChildAdded:Connect(function(Kid2)
		if not Kid2:IsA("BoolValue") and Kid2.Name ~= "Ragdoll" then return end
		Kid2.Changed:Connect(function(Value)
			if Value then
				RagdollSystem.Ragdoll(Kid1)
			else
				RagdollSystem.UnRagdoll(Kid1)
			end
		end)
	end)
end)

Manually

  • Player
    Place a BoolValue in StarterCharacterScripts and name it “Ragdoll”

  • NPC
    Place a BoolValue in Model with Humanoid and name it “Ragdoll”

Регдолл в Rig

Thanks for using this! :slightly_smiling_face:

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