Slice Center warning in output

What is the issue?
I am trying to make an ‘E’ to interact billboard GUI. I used an Image Button for that. But when I run the game the following message is displayed in the output:

17:22:11.988 - SliceCenter ((499.000000,112.000000), (501.000000,113.000000)) is outside the bounds of imageOffset ((492.000000,112.000000), (493.000000,113.000000)) for GuiImage[CoreGui.TopBar.TopBarFrame.RightFrame.MoreMenu.MoreMenuContainer.OverlayContextualMenu.PositionFrame.BaseMenu.ClippingFrame.ScrollingFrame.cell 2]
17:22:11.988 - SliceCenter ((507.000000,112.000000), (509.000000,113.000000)) is outside the bounds of imageOffset ((500.000000,112.000000), (501.000000,113.000000)) for GuiImage[CoreGui.TopBar.TopBarFrame.RightFrame.MoreMenu.MoreMenuContainer.OverlayContextualMenu.PositionFrame.BaseMenu.ClippingFrame.ScrollingFrame.cell 2.StateOverlay]

Does it mean anything? I am new to developing and would like some help.

2 Likes

This has already been posted before. It is an issue with Roblox that you cannot fix. Engineers will fix this soon. Notice how it says “CoreGui” which means you should not worry about it.

13 Likes

has this been fixed yet or is it still an issue?

3 Likes

Yes, unfortunately this is still an issue…

3 Likes

Can anyone link an official thread about this? It would be nice to check there when it is fixed.

4 Likes

“soon” lol

The issue arises from something happening inside of EmotesMenu. If you have no use for the emotes menu and want a clean output for the time being then create a LocalScript inside StarterPlayerScripts and put the following:

local StarterGui = game:GetService("StarterGui")
StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.EmotesMenu, false)

Not a permanent fix but it will make your output a little happier

8 Likes