How would I go with making a slider (gui) that converts to TopParamB of a specific part?
This should help. I added notes that’ll give you an understanding.
--get a reference to the part you want to modify local part = workspace.Part1 -- Create a ScreenGUI object to hold the slider local gui = Instance.new("ScreenGui") gui.Parent = game.Players.LocalPlayer.PlayerGui -- Create a frame to hold the slider local frame = Instance.new("Frame") frame.Size = UDim2.new(0, 200, 0, 20) frame.BackgroundTransparency = 0.5 frame.BackgroundColor3 = Color3.new(1, 1, 1) frame.Position = UDim2.new(0.5, -100, 0.5, -10) frame.Parent = gui -- Create a UISlider object to represent the slider local slider = Instance.new("UISlider") slider.Size = UDim2.new(1, 0, 1, 0) slider.Parent = frame -- Add an event listener to the slider to update the Part1's TopParamB value whenever the slider's value changes slider.Changed:Connect(function(newValue) part.TopParamB = newValue end)
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