Kabozhi
(Kabozhi)
May 26, 2020, 1:18am
#1
Hello there! I’m trying to get rid of this problem where R15 Characters slide along terrain / or parts.
The problem happens even when there is nothing welded to the character.
While looking for an answer I saw another devforum post where the person had the same exact problem;
Hi, in a game I’m working on there’s a weird bug where characters seem to “slide” on parts out of nowhere.
Here are a couple of videos of the bug:
Just some information: characters’ heights are changed by changing the HumanoidHeightScale and HumanoidWidthScale inside the Humanoid.
Does anyone know why this happens? Is it an engine bug? If so, is there any way to avoid it?
Here are some examples of it happening in my game.
First example;
Second example;
It almost seems like the player is getting pulled by some sort of force, which is quite bizarre.
Not sure if this is even relevant, but do the sword parts welded to the character have their Massless property set to true?
Kabozhi
(Kabozhi)
May 26, 2020, 1:45am
#3
Yeah thats not a problem, this was tested without anything welded to the character and the problem still occurs.
I started disabling the scripts one by one until I figured out which one it is causing the problem.
Its this Ragdoll Script that I’m using.
I have a problem where if you die and wait the ragdoll doesnt dissapear. And if you cant remove the ragdoll the game will lag. any fix so there is a time for when the ragdoll dissapears?
Is your HumanoidRootPart.CanCollide currently set to false?