The fix is pretty simple: The color picker might give different values for the same chosen BrickColor. Not sure why, but double check the RGB values if you encounter this too.
Hi! I have a problem with color difference between parts. I knew this issue to exist with unions for as long as I remember building, but I didn’t notice this happening on meshes… until now…
Initially I thought it was happening because the wedge was upside down and the sun was falling at a different angle on it, but after rotating it the same way as the mesh is, I noticed it’s an actual color difference.
Wedge vs Wall mesh, both at an angle.
No, the texture on the lower side isn’t the fault. I removed it and the issue persisted…
Are there any fixes on it, besides just trying to manually edit the color until it looks right?