hello everyone, im having a hard time figuring how to change the WeldConstraint part without offsetting it:
local oldweldParent = weldHandle.Parent
weldHandle.Part0 = leftArm
Weapon_ReloadAnimation:Play()
PLayer_ReloadAnimation:Play()
repeat
task.wait()
until reloadAnimation.Length > 0 and PLR_ReloadAnimation.Length > 0
repeat
task.wait()
until PLR_ReloadAnimation.TimePosition == PLR_ReloadAnimation.Length
task.wait(0.3) -- the time it takes for the animation's weight to fade out
weldHandle.Part0 = oldweldParent
return