I have a game with very very many trees that use SLIM and Mesh streaming. This seems to create a severe load on the CPU:
That severe load is even there when those meshes objects arent visible anymore such as when zoomed in using the cinematic camera:
Hello!
Thank you for your report. More than likely, this is related to a known issue that we will be fixing in a future release. To be completely sure, can you send me the placefile in a private message so I can check?
Thanks!