Outdated and Abandoned.
I’ve came up with a basic module for my containers and I felt like sharing it here, I want to add on to this some more and hopefully optimize with some help.
This module is quite small right now and easy to recreate but if people can use this to learn and make something better, than i’m all for that.
Summary
This module just contains
Events/Functionsthat assist you with handling tons ofImageButtonsinside ofGuiObjects, every button must be an ImageButton and each ImageButton must utilize the.LayoutOrderproperty, this will be considered the buttons ID.
I’ll be tracking updates/bugs here and you can find a small tutorial/reference in the github link below
SlimContainer Repository (github)
[details = Roblox asset]
SlimContainer
[/details]
Updates
``` 3/11/2021 Fixed up the hierarchy a bit, allowing you to place ImageButtons in more flexible ways. This will be helpful for people who want to handle ImageButtons that are Grandchildren+ rather than a direct child of the Container. ``` ``` 3/10/2021 Implemented a property (container.Dragging) to enable/disable dragging based features. This property will act as a flag to tell other code that the mouse is being dragged over the Container. This property (when set to TRUE) will also allow the .MouseButton1Up event to be fired outside of the Container while dragging. ```
Bugs
--none yet
[details = Media]
Basic but functional inventory made with SlimContainer
Basic Inventory system with dragging
[/details]
[details = NOTES]
Button.LayoutOrder is considered the ID.
All buttons must be ImageButton instances and they should use .LayoutOrder to represent their ID. (especially if you use a GridLayout and such)
*is not compatible with Mobile yet
[/details]
enjoy, and if you have any feedback/suggestions please let me know as this is still a work in progress and i plan on adding more events, functionality and properties while keeping it as universal (and customizable) as possible.