I’m having an issue which I just noticed today.
I’m building a very big game in Roblox. Basically, it’s a massive city made for emergency services roleplay. I am about to release the game but I’m having some issues with lag, rendering, among others.
While testing (on Roblox player, not studio), I noticed that after some time playing (around 30 minutes, basically one day and night on the daylight cycle), the game crashed, and once I checked the game servers page, it appeared a message “Slow server”. Once I saw this, I searched on a lot of dev forums and developer pages of Roblox about this issue. What I found might be some of the issues, but I’m not sure. They recommended checking the micro profile and the dev console, and that’s what I found.
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The MicroProfile usually shows it is running smooth (the bars are not too high) when I’m in some areas of the map doing nothing. However, once I do other things like change teams to police, and even simulated a shootout, the MicroProfile exploded.
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When checking the dev console, on the memory section, I found other issues. Some things were too high on memory consumption, like “render/shadowmap”, “render/texture/local”, which I might know how to solve (confirm if I’m wrong, I will remove some useless textures and mainly, put a lot of parts which don’t need shadows CastShadow = false). But a thing appeared which I don’t know what it is, and that’s what I need to know:
"physics/broadphase", what does it mean?
Not only this but how can I solve this Slow Server issue? Because while I’m writing this article, the game was open, and there’s only me in-game and it shows the Slow Server on my game page
If you know how to resolve this Slow server issue, please answer.
Hillington, GSK - Roblox Game link
My PC specs as I don’t have a powerful PC and it might affect the results (Windows 10)
Processor Intel(R) Core(TM) i5-6300U CPU @ 2.40GHz 2.50 GHz
Installed RAM 8,00 GB (7,88 GB usable)
System type 64-bit operating system, x64-based processor