Weird bug with shift lock, it has a delay effect
Fixes Tried: Set all parts to massless
Weird bug with shift lock, it has a delay effect
Fixes Tried: Set all parts to massless
What did you use to set the player as the animal? How is it made up of, meshParts, unions? would love to see some code aswell.
The creatures are made up of mesh deformation meshparts. 2 parts for the invisable head and HRP
The creature morph script i doubt is causing the issue, as for some creatures, shift lock works fine as seen in this gif: https://gyazo.com/a3066cf426244eeca217b76bfc6c0174
The frog kinda looks like the tail in the dinosaur clip. What did you use to set the dinosaurs shape + tail?
I’m pretty sure this happens when the humanoidrootpart is massless