Slow turning with shift lock

Weird bug with shift lock, it has a delay effect

Fixes Tried: Set all parts to massless

Gif: https://gyazo.com/72ec3925a8cdddda0bdbe03b66c8c552

What did you use to set the player as the animal? How is it made up of, meshParts, unions? would love to see some code aswell.

The creatures are made up of mesh deformation meshparts. 2 parts for the invisable head and HRP

The creature morph script i doubt is causing the issue, as for some creatures, shift lock works fine as seen in this gif: https://gyazo.com/a3066cf426244eeca217b76bfc6c0174

The frog kinda looks like the tail in the dinosaur clip. What did you use to set the dinosaurs shape + tail?

I’m pretty sure this happens when the humanoidrootpart is massless