Slow turning with shift lock

Weird bug with shift lock, it has a delay effect

Fixes Tried: Set all parts to massless


What did you use to set the player as the animal? How is it made up of, meshParts, unions? would love to see some code aswell.

The creatures are made up of mesh deformation meshparts. 2 parts for the invisable head and HRP

The creature morph script i doubt is causing the issue, as for some creatures, shift lock works fine as seen in this gif:

The frog kinda looks like the tail in the dinosaur clip. What did you use to set the dinosaurs shape + tail?