What would be a good way to make the character turn slower so people can’t spin in circles so fast?
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Anyone?
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There’s no configuration exposed to allow this. It’s just one of those strange Humanoid behaviors that works behind-the-scenes.
Here’s one way to do it:
- Insert a BodyAngularVelocity object into the player’s HumanoidRootPart
- Set MaxTorque.Y value to adjust how much resistance there is placed on rotation
- Might want to set X and Z properties to 0
Note: The method above simply slows down the actual rotation of the character, but the movement velocity still matches the camera direction, not the character direction.
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that didnt help me to be honest
edit: wait i think it helped on slowing it down