Slowing down how fast the character turns?

What would be a good way to make the character turn slower so people can’t spin in circles so fast?


Anyone? :weary:


There’s no configuration exposed to allow this. It’s just one of those strange Humanoid behaviors that works behind-the-scenes.

Here’s one way to do it:

  1. Insert a BodyAngularVelocity object into the player’s HumanoidRootPart
  2. Set MaxTorque.Y value to adjust how much resistance there is placed on rotation
    • Might want to set X and Z properties to 0

Note: The method above simply slows down the actual rotation of the character, but the movement velocity still matches the camera direction, not the character direction.


that didnt help me to be honest
edit: wait i think it helped on slowing it down