Problem
I want the camera to be facing the front of the player (disregarding their orientation), I don’t want the camera looking exactly at the player’s position, but just the front of the player. I don’t know how to do it…
I’m not an expert when it comes to using CFrames, but I’ve done enough reading to understand how it works. I know if I want the camera to be on the right side of the player I have to do
However I require some help on figuring out how to make the front of the camera face the player direction (not position) when the player turns.
Disclaimer
I’m not trying to constantly change the camera position or orientation with a loop or anything. The camera just spawns in and that’s legit it. I just want the camera to be facing in the right direction when it spawns, which I don’t know how to code.
Is that really the only way to do it? I want to avoid doing it this way cause it will change the orientation of the camera completely. I don’t want it to looking directly at their position because I plan on placing the camera a stud ahead of the player, I want it to be kinda like a 2D camera. I’m sorry if I’m confusing people.
If I’m understanding correctly, you may be able to start the camera facing them and then move it a stud ahead so you have the correct orientation. Not sure if there is a better way to do it.
I’m sorry for the late response, I’ve tried this method before and it ended up having no changes. If I were to spawn the camera and my character orientation is facing 180 degrees then the camera back face will be facing the player, instead of it’s front face.