Small Obby Project, showcasing random mechanics!

Hi there! Tophat here.

I’m considering going into obby-based commissions for Robux. I’ve had some minor experience in JToH building (although I never managed to finish a tower) but I’ve decided to make my own mechanics.

Below is a quick “obby” I made using my own custom mechanics. Some were scripted, some were just a matter of physics. I have made this in an hour to see how much I could build, as well as to showcase some mechanics (not all are original, some are just recreated copies of JToH mechanics, but I’m still proud of recreating them) and to build up a portfolio.

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The button mechanic reminds me of Flood Escape, also, very cool style you went with. It reminds me of the old Roblox, especially with the textures and animations!

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The animation is kind of funny. Everything else is good. Try to use r15

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r15 is not good for obbies, r6 way better

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That’s because I was using animation assets from a game of mine, thought it could be of use.

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The R15 give more control on character. The new S15 and dogu15 are also good

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“give more control” more like lose controls since r15 is bad for climbing

Just wait how R15 character have different climb than R6

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That dosent make sense and that’s why you barely climb at r15

Any proof video ? Tell me then

Just try it yourself, can’t send it rn bc I’m on mobile

Also don’t try to modify the character to send fake proof that r15 can climb properly

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R15 has more joints and body parts, which means there is a more inconsistent hitbox, depending on the animation the player has chosen.
More inconsistent hitbox = More chance to hit something in obbies, like killbricks, meaning it’s worse to do obbies on them.

That is hardcore for pro obby players.

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If u need help in building, I would like to help.

And it still works for easier obbies. Even in the simple ones with copypasted killbricks, using R6 makes going over them easier than with R15, so it’s also fine for easy obbies.

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There are many obby ‘glitches’ for experienced players that only work with r6’s simple animations, which do not work with r15. It is also easier to see an r6’s character’s hitbox, so you could see if the character is near lava.