My issue is that my models’ faces are splitting themselves after being scaled down and causing gaps that aren’t on the original mesh in Blender.
There picture below shows the gaps with the green background brick showing through:
I can see the issue but it’s hard to say what the cause is without seeing the Blender file (or at least a wireframe?)
I can assume it’s something to do with triangulation - but that’s just hazarding a guess at best. Unless someone else has had this exact problem, I can’t be sure of the answer without more info
@XAXA
Part size limits don’t affect meshes other than not being able to scale the entire thing down less than 0.05 without using Scale in SpecialMeshes.
This looks more like an issue with negative normals. Try rendering the model before exporting it to see if any faces aren’t visible.
That’s …literally what I said. When OP scaled the wings down, the size of the part was clamped to 0.05, which is what’s causing the gaps. The only way to bypass this limit is to use a SpecialMesh.
This isn’t a problem with inverted normals/poor triangulation since the problem doesn’t manifest when the model isn’t scaled down in studio.