Hello, this is just a small Tutorial Explaining how Attachments can be useful for Building and Scripting
Note:
When i say Snap
, I am referring to this Tool in the MODEL
Tab:
Tip 1: Beam's
When Using Beams, Have you had trouble applying a width to the exact part?
Step 1: Create a Part and resize it to where it has no decimal Points
Step 2: Create:
- 2 Attachments
- 1 Beam
After Creating them, bring them up with the snap of 1
stud,
In the end, should look like this:
Step 3: Extend the 2 Attachments to both ends, I recommend using the Snap 0.1
for moving the attachments to the Very Edge of the Part
Step 4:
Rotate The 2 Attachments so its Horizontal, if you notice, its inside the Part, Use the snap 0.02
to move it upwards, Should look like this:
Step 5:
Copy the Size Coordinate of which ever Way the Width is, in this case, it’s on the Z Axis
, My Part Size on the Z Axis
is 38
, so i will apply that, You will Get a Result like this:
Not Sticking out, and is the Perfect Width,
Tip 2: Lighting
Have you ever wanted a Have a Light reach a Certain Position but with a Part it can’t reach that far?
This should be a Very easy, and is usable for Items Like ProximityPrompt
Step 1: As the Usual, Create an Attachment
Step 2: Add a Light Source to it, Any light is usable!
Step 3: Move Your Attachment to Wherever You like (Any Snap)
In the End, You should Get Something like this:
Tip 3: WorldCFrame
When Using Objects like a Camera to make a Intro or Camera Transitions, You need the CFrame
of a Part to Set its Location, But you can use Attachments, Let me Explain:
On A Attachment, there is a Difference between CFrame
and WorldCFrame
CFrame
Marks the Part as its origin while WorldCFrame
gets the origin from the World Position
So When Using a Camera, you use WorldCFrame
on an Attachment to Transition the Camera to there!
I Hope you found this Helpful!