Smaller models / Floating points

I’m working on a space exploration game that utilises down-scaling the Starships to give an illusion of size in comparrison to the Planets etc.

My issue however, my Models are reaching the Floating Point < 10,000 studs in any direction.
Ideally I wanted to create it with the idea of Systems being 1,000 studs X, Z allowing for 100 different systems.

However due to the lower floating point now anything after 5,000 studs begin to become noticeable.

Does anyone have any suggestions as to how I can counteract this?

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