I’m working on a space exploration game that utilises down-scaling the Starships to give an illusion of size in comparrison to the Planets etc.
My issue however, my Models are reaching the Floating Point < 10,000 studs in any direction.
Ideally I wanted to create it with the idea of Systems being 1,000 studs X, Z allowing for 100 different systems.
However due to the lower floating point now anything after 5,000 studs begin to become noticeable.
Does anyone have any suggestions as to how I can counteract this?