I recently worked on a project where I used the (semi) new feature to build a cape that reacts dynamically to movement—whether it’s running, jumping, or flying. The physics are fully adjustable, meaning you can tweak everything from the stiffness of the cape to the way it flows with the wind.
Some highlights:
Bone-Controlled Animation: With SmartBones, the cape moves smoothly and naturally without the need for complex animations.
Customizable Parameters: You can fine-tune the physics to match your exact vision.
Mesh Flexibility: It works with custom meshes (even skinned meshes); I am still working on getting them to work fully with the capes, it just looks a little silly right now.
I will continue to work on the capes and fine tune them
This took me roughly around 8 hours, since I had to make a rough model of the cape, attach the bones, and import it into studio. The biggest challenge was coding the smartbones since there’s a lot that goes into it. I would say 3 out of the 8 hours were on testing alone. Most of the time I was actually trying to attach it to a skinned mesh