Smoke lagging game

I’m trying to make a sort of atmosphere where it feels like you’re above the sky, here’s an example

image

However, The smoke causes too much lag, is there a way to fix this or anything else I can use?

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Instead of using the “smoke” instance, you can try lowering the “FogEnd” property in the “Lighting” properties. This may create a similar effect and create less lag.

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You can create a beam that runs across the map. The bottom of the beam is opaque and it will slowly become transparent at the top.

Sorry forgot to mention that I also need to use atmosphere so I can’t use fog.

Can you explain what you mean by beam?

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