Smooth bends between two separate objects

  • What are you attempting to achieve?
    I want to create custom “semi-realistic” characters for my game. At first I made one mesh for each character instead of separating it in different bodyparts (Ex:upperleg,lowerleg,foot) but I figured out I couldn’t use r15 animations on it and sticking armor parts would probably not be possible. So I tried to divide it in multiple parts but it ended up horrible, my character was looking disassembled.

  • What is the issue?
    I do not know how to make smooth bends between the different bodyparts. I use blender and I can also access Maya.

  • What solutions have you tried so far?
    – I tried selecting the two body parts and then going to edit mode to link them with faces but it doesn’t create anything between the two
    – I tried to make some kind of spherical ends to body parts so it looks more smooth
    – I investigated the doguR15 model (r15 with smooth bends):
    image

I always been bad at explaining myself and I’m not native english, tell me if you don’t understand something :slight_smile:

4 Likes

try making a whole character model in blender, make rig for it


, and import it as single mesh into roblox, using avatar importer (as i remember), and everything u will need is to make it as startercharacter and animate everything

1 Like