Smooth first person camera bobbing

How would I recreate arm movement in this video?

video
Here is how it would be used:

local Offset = 0
local VectorOffset = Vector3.new()

RunService.RenderStepped:Connect(function(deltaTime)
	Offset += deltaTime
	RigHead.CFrame = Camera.CFrame:ToWorldSpace(CFrame.new(VectorOffset))
end)

VectorOffset is the Vector3 generated by the camera bobbing function.

I still need an answer for this

There’s a Code sample for this on the DevHub, here(Humanoid | Documentation - Roblox Creator Hub), It’s at the bottom

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