in the video at the bottom of this post I have a grab system that currently only works on non player objects. I would like to get grabbing characters smoothly working so players can essentially “grapple” and both their inputs impact the overall movement. It doesnt need to sim perfectly, I just want it to feel smooth and not desync. I tried using align position/orientation in a server authorative setup but it felt very sluggish (I assume because I wasnt doing client prediction). Does anyone know how I could go about either doing client prediction without having to sim physics myself or solve this otherwise?
Excuse me, but it sounds like you aren’t using Roblox’s Server Authority. If you are already using it, I’m not sure what the issue could be, but if not, you could give it a try since it handles client prediction automatically.
Here is a video showing how it works:
hi, thank you for the reply. The animations I am using are fully custom and procedural, they assume client ownership of limbs. I started working on this while server auth was extremely buggy still so opted not to use it and now I’m at a point where swapping my systems to be server auth I’m not sure is feasible.
My goal is to get grabbing other players server auth (probably just player positions, again I don’t need this to be super accurate I just need it to feel smooth and allow players to influence one another) but keep everything else client.