Sometime after December 10, 2024, an engine update caused all “fill” operations on Terrain
instances with the hidden SmoothVoxelsUpgraded
property set to true
to be anywhere from 5,000x - 50,000x slower than if the SmoothVoxelsUpgraded
property is false
, occasionally even causing engine crashes.
I’ve measured an average of 0.003 milliseconds for an 8x8x8 FillBlock()
operation with SmoothVoxelsUpgraded
disabled vs. an average of 80 milliseconds for the same operation with SmoothVoxelsUpgraded
enabled.
The .rbxl
files below were built from identical Rojo project files, the only difference being that in one of them, the Terrain
object has SmoothVoxelsUpgraded
set to true
.
"tree": {
"$className": "DataModel",
"Workspace": {
"$className": "Workspace",
"$properties": {},
"Terrain": {
"$className": "Terrain",
"$properties": {
"SmoothVoxelsUpgraded": { "Bool": true }
}
}
}
}
Simply open them both, run them, and observe the massive discrepancy in the time it takes to perform a single FillBlock()
operation.
TerrainNoSmoothVoxels.rbxl (39.3 KB)
TerrainSmoothVoxels.rbxl (39.3 KB)
Expected behavior
There should be virtually no difference in the time it takes to perform terrain operations when this property is enabled vs not.