Snapping without CanTouch seems to cause issues in drag mode, both with the beta feature Dragging QOL enabled, and disabled.
The unfortunate solution is to enable “CanTouch” on parts/meshes; however, this causes performance issues long-term because of how the bullet penetration works in-game. “CanTouch” is manually disabled for everything that doesn’t need bullet penetration in order to aid with performance.
CanTouch is disabled both in the image with scale mode and dragging.
However, snapping in scale mode works without CanTouch while drag mode doesn’t work wit CanTouch disabled.