In Bloxburg, you place an object in a wall. And it snaps to the side of the wall your mouse if on with correct orientation and everything. I am trying to do the same. This code doesn’t work that good and it works with world space not local. I do not know how to fix this, I am thinking it is :VectorToObjectSpace or something or am I wrong? Please Help! Thanks.
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Sorry for being so late. I am also wondering how they did it. I think they used Mouse.TargetSurface
or maybe something like that . Sorry that I can’t help you, but have you tried it out?
this post is old. i know a lot more now. I dont need this for my game anymore and i already know how to do this myself lol
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did you get a solid solution? I got something decent but I think I’m using bad coding habits
Can you give a place file or an uncopylocked place of it? I would really appreciate that! It can help me learn more about it! Please?
Thank you so much! That will help a lot!