Hello, there. I have been working on a snow system, That doesn’t go through buildings… Well, I failed. If you have a fix to this, or a way around it. Please help me. (I’m using a Particle emitter for this.)
Thank you.
Hello, there. I have been working on a snow system, That doesn’t go through buildings… Well, I failed. If you have a fix to this, or a way around it. Please help me. (I’m using a Particle emitter for this.)
Thank you.
Is there a script we could see?
Im not really sure, but cant you just create another ParticleEmitter
and decrease its Lifetime over the building?
Unfortunately there is no script.
Tried that, Didn’t work. Idk what to do.
You can use the Rain Plugin and change the textures to your snow texture.
PLUGIN
https://create.roblox.com/marketplace/asset/2166774609/Rain-Plugin
It has settings to change the boolean of allowing rain/snow to penetrade canCollidable objects and such.
Also It will automatically make it so that it cannot penetrate objects without enabling it.
Having dealt with this same issue with snow before, the best solution is to change the ZOffset to something like -100 when a roof is detected above the camera via raycasting and change it back to 0 when there’s no roof. This will allow players to see the snow outside when they’re in the building and keep it from being visible in the building while they’re inside it. You can also tween the ZOffset instead of instantly setting the number to make it less noticeable when it changes.
I have tried it. It didn’t work, Since the splash is 1.
Unfortunately for me, the rain (in my case not snow) goes through the walls… Are there any fixes that you may be able to suggest to me?