Snow Plowing Incremental - Game Feedback Needed

I recently released a Roblox game called Snow Plowing Incremental, which is essentially a game where you dig up snow that randomly spawns in a plot, which gives you snowflakes, allowing you to purchase upgrades, better tools, and rebirths.

Yesterday, I ran a 1 day test sponsor on the game to gather feedback, here is all the information regarding the campaign:

For that day, the average session time was around 5 minutes, however judging by the leaderboards, quite a few people were grinding for long periods of time.

Suggestions on what I can do to improve the session time and the overall game would be great, thanks.

I played through the first rebirth, so here are some of my thoughts:

  1. I very much enjoyed it, much more than I thought I would.
  2. “Snow Plowing Incremental” isn’t a very catchy name, so I would suggest workshopping it a bit.
  3. I would consolidate the upgrade shop and the snow shovel shop into the same building, I was a bit lost at the start, thinking the upgrades were R$ before looking further into it.
  4. Server events, like blizzards. These would shake up the walking around a bit, as well as create some more incentive to advance (to beat others).
  5. More upgrades, the three now are good, but things like increasing the chance for a double value tile to spawn (which should probably be changed from yellow to something else), or smaller spawn tiles would be excellent.
  6. If you really want to change things, an upgrade tree could be do, locking off more powerful upgrades with rebirths (like with the shovels).
  7. Auto-shiftlock when you equip a shovel would be nice, but not all that necessary.
  8. (Maybe the most helpful) Starting off is a bit rough, so purposefully giving players a bit of snow in the start might help them get into the gameplay loop faster.

I also found that the shop GUI doesn’t render properly, and you can trigger double value tiles more than once by aggressively shaking a corner of your shovel into and out of the tile.

All of these would take a fair bit of time to implement, but I hope I gave some starting points, good luck!

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