local MedParticless, MedParticless2, MedParticless3 = MedPart.Emit:Clone(), MedPart.Emit:Clone(), MedPart.Emit:Clone()
local MedParticles, MedParticles2, MedParticles3 = MedPart.Gassinup:Clone(), MedPart.Gassinup:Clone(), MedPart.Gassinup:Clone()
local Weld = Instance.new("ManualWeld")
Weld.Part0 = Particle
Weld.Part1 = Humrp
local Part = Instance.new("Part")
Part.Size = Vector3.new(2048, 16, 2048)
Part.Position = Vector3.new(0, 333, 0)
Part.Transparency = 1
Part.Massless = true
Part.Anchored = true
Part.Name = "It's Raining outside..."
-----------------Tweens------------------------
local OGTP = TweenInfo.new(2, Enum.EasingStyle.Exponential, Enum.EasingDirection.Out, 0, false, 1)
local TP = TweenInfo.new(5, Enum.EasingStyle.Exponential, Enum.EasingDirection.Out, -1, true, 1)
local OGGoals = {Density = 0.3, Offset = 0.25, Decay = Color3.fromRGB(106, 112, 125), Glare = 0, Haze = 0,}
local OGGoals2 = {FarIntensity = 0.104, FocusDistance = 4.16, NearIntensity = 0.75}
local Goals = {Density = 0.613, Offset = 0.081, Decay = Color3.fromRGB(175, 185, 206), Glare = 0.32, Haze = 2.26}
local Goals2 = {FarIntensity = 0.5, FocusDistance = 0, NearIntensity = 0.35}
local TransReversal = {BackgroundTransparency = 0}
local NameReversal = {TextTransparency = 0}
local ImageReversal = {ImageTransparency = 0}
local Transss = {BackgroundTransparency = 1}
local NameTra = {TextTransparency = 1}
local ImageTra = {ImageTransparency = 1}
local TriggerEnterLeave = false
------------------Tweens-----------------------
---------------------------------------------------------------------------
local TWAtmo = TweenService:Create(Lighting.Atmosphere, TP, Goals)
local TWBlur = TweenService:Create(Lighting.DepthOfField, TP, Goals2)
local OGTWAtmo = TweenService:Create(Lighting.Atmosphere, OGTP, OGGoals)
local OGTWBlur = TweenService:Create(Lighting.DepthOfField, OGTP, OGGoals2)
local BLOCK1 = TweenService:Create(GUIS["Block off One"], TP, TransReversal)
local BLOCK2 = TweenService:Create(GUIS["BLock off Two"], TP, TransReversal)
local Food = TweenService:Create(GUIS.Parent.MainGUI.Food, TP, Transss)
local FoodBG = TweenService:Create(GUIS.Parent.MainGUI.Food.FoodBarBG, TP, Transss)
local FoodBar = TweenService:Create(GUIS.Parent.MainGUI.Food.FoodBar, TP, Transss)
local Qi = TweenService:Create(GUIS.Parent.MainGUI.Qi, TP, Transss)
local QiBar = TweenService:Create(GUIS.Parent.MainGUI.Qi.QiBar, TP, Transss)
local QiBarBG = TweenService:Create(GUIS.Parent.MainGUI.Qi.QiBarBG, TP, Transss)
local Health = TweenService:Create(GUIS.Parent.MainGUI.HP, TP, Transss)
local HealthBar = TweenService:Create(GUIS.Parent.MainGUI.HP.HPBar, TP, Transss)
local HealthBG = TweenService:Create(GUIS.Parent.MainGUI.HP.BarBackground, TP, Transss)
local Names = TweenService:Create(GUIS.Parent.Names.Names, TP, NameTra)
local TC = TweenService:Create(GUIS.Parent.TrainingCreation.ImageLabel, TP, ImageTra)
local Click = TweenService:Create(GUIS.Parent.Click.YinYang, TP, ImageTra)
local COPPACOIN = TweenService:Create(GUIS.Parent.Coins.CopperCoin, TP, ImageTra)
local SILVACOIN = TweenService:Create(GUIS.Parent.Coins.SilverCoin, TP, ImageTra)
local GOLDCOIN = TweenService:Create(GUIS.Parent.Coins.GoldCoin, TP, ImageTra)
local CopperAmo = TweenService:Create(GUIS.Parent.Coins.CopperCoin.CopperAmount, TP, NameTra)
local SilverAmo = TweenService:Create(GUIS.Parent.Coins.SilverCoin.SilverAmount, TP, NameTra)
local GoldAmo = TweenService:Create(GUIS.Parent.Coins.GoldCoin.GoldAmount, TP, NameTra)
-----------------------------------------------------------------------------
local FoodOG = TweenService:Create(GUIS.Parent.MainGUI.Food, TP, TransReversal)
local FoodBGOG = TweenService:Create(GUIS.Parent.MainGUI.Food.FoodBarBG, TP, TransReversal)
local FoodBarOG = TweenService:Create(GUIS.Parent.MainGUI.Food.FoodBar, TP, TransReversal)
local QiOG = TweenService:Create(GUIS.Parent.MainGUI.Qi, TP, TransReversal)
local QiBarOG = TweenService:Create(GUIS.Parent.MainGUI.Qi.QiBar, TP, TransReversal)
local QiBarBGOG = TweenService:Create(GUIS.Parent.MainGUI.Qi.QiBarBG, TP, TransReversal)
local HealthOG = TweenService:Create(GUIS.Parent.MainGUI.HP, TP, TransReversal)
local HealthBarOG = TweenService:Create(GUIS.Parent.MainGUI.HP.HPBar, TP, TransReversal)
local HealthBGOG = TweenService:Create(GUIS.Parent.MainGUI.HP.BarBackground, TP, TransReversal)
local NamesOG = TweenService:Create(GUIS.Parent.Names.Names, TP, NameReversal)
local TCOG = TweenService:Create(GUIS.Parent.TrainingCreation.ImageLabel, TP, ImageReversal)
local ClickOG = TweenService:Create(GUIS.Parent.Click.YinYang, TP, ImageReversal)
local COPPACOINOG = TweenService:Create(GUIS.Parent.Coins.CopperCoin, TP, ImageReversal)
local SILVACOINOG = TweenService:Create(GUIS.Parent.Coins.SilverCoin, TP, ImageReversal)
local GOLDCOINOG = TweenService:Create(GUIS.Parent.Coins.GoldCoin, TP, ImageReversal)
local CopperAmoOG = TweenService:Create(GUIS.Parent.Coins.CopperCoin.CopperAmount, TP, NameReversal)
local SilverAmoOG = TweenService:Create(GUIS.Parent.Coins.SilverCoin.SilverAmount, TP, NameReversal)
local GoldAmoOG = TweenService:Create(GUIS.Parent.Coins.GoldCoin.GoldAmount, TP, NameReversal)
----------------------------------------------------------------------------
-- \\ Animation-Related Variables //--
local Anim = script.Meditation
-- \\ Functions // --
GUIS.IgnoreGuiInset = true
UIS.InputBegan:Connect(function(Input, Processed, IsTyping)
local Player = game.Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
TriggerEnterLeave = true
local MedAnim = Character.Humanoid.Animator:LoadAnimation(Anim)
if Meditation1 == true then return end
if not IsTyping then
if Input.KeyCode == Enum.KeyCode.M then
if GUIS.Enabled == false then
GUIS.Enabled = true
Circle.MouseEnter:Connect(function()
if not TriggerEnterLeave then return end
if Meditation1 == false then
Meditation1 = true
HUM.WalkSpeed = 0
local function TweenDone(state)
if state == Enum.TweenStatus.Completed and Meditation1 == true then
RS.Progressing:FireServer("MeditationTraining")
print("Yeah we good")
else
return
end
end
--|| Tweens Being Played ||--
MedAnim:Play()
BLOCK1:Play()
BLOCK2:Play()
MedAnim.Looped = true
TWAtmo:Play()
TWBlur:Play()
Food:Play()
FoodBar:Play()
FoodBG:Play()
Qi:Play()
QiBar:Play()
QiBarBG:Play()
Health:Play()
HealthBar:Play()
HealthBG:Play()
Names:Play()
TC:Play()
Click:Play()
COPPACOIN:Play()
SILVACOIN:Play()
GOLDCOIN:Play()
CopperAmo:Play()
SilverAmo:Play()
GoldAmo:Play()
StarterGUI:SetCoreGuiEnabled(Enum.CoreGuiType.All, false)
Part.Parent = workspace
MedParticles.Parent = Humrp
MedParticles2.Parent = Character["Right Arm"]
MedParticles3.Parent = Character["Left Arm"]
MedParticless.Parent = Humrp
MedParticles2.Parent = Character["Right Arm"]
MedParticles3.Parent = Character["Left Arm"]
local Emitter = Instance.new("ParticleEmitter", Part)
Emitter.Rate = 700
Emitter.Lifetime = NumberRange.new(2, 5)
Emitter.Size = NumberSequence.new(0.8,2)
Emitter.Color = ColorSequence.new{
ColorSequenceKeypoint.new(0, White),
ColorSequenceKeypoint.new(1, White)
}
Emitter.SpreadAngle = Vector2.new(-360, 360)
Emitter.Acceleration = Vector3.new(0, -60, 0)
coroutine.wrap(function()
task.wait(4)
GUI.MainGUI.Enabled = false
GUI.Names.Enabled = false
GUI.Coins.Enabled = false
GUI.TrainingCreation.Enabled = false
end)
while GUIS.Enabled do
task.wait(1)
script.Parent.MovingCircle:TweenPosition(UDim2.new(Randomzier:NextNumber(0, 0.962),46 ,Randomzier:NextNumber(0, 0.285),47), Enum.EasingDirection.Out, Enum.EasingStyle.Linear, math.random(5,8), false, TweenDone)
task.wait(3)
Food:Pause()
FoodBar:Pause()
FoodBG:Pause()
Qi:Pause()
QiBar:Pause()
QiBarBG:Pause()
Health:Pause()
HealthBar:Pause()
HealthBG:Pause()
Names:Pause()
TC:Pause()
Click:Pause()
COPPACOIN:Pause()
SILVACOIN:Pause()
GOLDCOIN:Pause()
CopperAmo:Pause()
SilverAmo:Pause()
GoldAmo:Pause()
Particle.Parent = workspace
TWAtmo:Pause()
TWBlur:Pause()
BLOCK1:Pause()
BLOCK2:Pause()
end
end
end)
Circle.MouseLeave:Connect(function()
TriggerEnterLeave = false
MedAnim:Stop()
TWAtmo:Cancel()
TWBlur:Cancel()
Food:Cancel()
FoodBar:Cancel()
FoodBG:Cancel()
Qi:Cancel()
QiBar:Cancel()
QiBarBG:Cancel()
Health:Cancel()
HealthBar:Cancel()
HealthBG:Cancel()
Names:Cancel()
TC:Cancel()
Click:Cancel()
COPPACOIN:Cancel()
SILVACOIN:Cancel()
GOLDCOIN:Cancel()
CopperAmo:Cancel()
SilverAmo:Cancel()
GoldAmo:Cancel()
OGTWAtmo:Play()
OGTWBlur:Play()
FoodOG:Play()
FoodBarOG:Play()
FoodBGOG:Play()
QiOG:Play()
QiBarOG:Play()
QiBarBGOG:Play()
HealthOG:Play()
HealthBarOG:Play()
HealthBGOG:Play()
NamesOG:Play()
TCOG:Play()
ClickOG:Play()
COPPACOINOG:Play()
SILVACOINOG:Play()
GOLDCOINOG:Play()
CopperAmoOG:Play()
SilverAmoOG:Play()
GoldAmoOG:Play()
StarterGUI:SetCoreGuiEnabled(Enum.CoreGuiType.All, true)
GUI.MainGUI.Enabled = true
GUI.Names.Enabled = true
GUI.Coins.Enabled = true
GUI.TrainingCreation.Enabled = true
MedParticles.Parent, MedParticles2.Parent, MedParticles3.Parent, MedParticless.Parent, MedParticless2.Parent, MedParticless3 = game.ServerStorage:FindFirstChild("Discarded"), game.ServerStorage:FindFirstChild("Discarded"), game.ServerStorage:FindFirstChild("Discarded"), game.ServerStorage:FindFirstChild("Discarded"), game.ServerStorage:FindFirstChild("Discarded"), game.ServerStorage:FindFirstChild("Discarded")
Part.Parent = game.ServerStorage:FindFirstChild("Discarded")
GUIS.Enabled = false
HUM.WalkSpeed = 16
Meditation1 = false
end)
end
end
end
end)
This a meditation script, but it’s crazy. It looks rather chaotic imo and I wish I could just simplify it, so I’m just a little curious if there is a way to do so, or if not, if theres a way to stop a reoccuring glitch I’m dealing with