So there is an emote menu, but can we insert/remove emotes into/from the emote wheel?
I searched around, but i havent found a single evidence that this would be modular.
And this forum is my last resort.
Is it?
I believe that you test the game in Studio and just check the PlayerGui!
Oh, well.
omgthis30charataceristg
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This is possible using the following (It would go in StarterCharacterScripts)
local character = script.Parent
local humanoid = character.Humanoid
local humanoidDescription = humanoid.HumanoidDescription
-- Load custom emotes
local emoteTable = {
["Salute"] = { 3360689775 },
["Stadium"] = { 3360686498 },
["Tilt"] = { 3360692915 },
["Point"] = { --[[EMOTE ID HERE]] },
["Cheer"] = { --[[EMOTE ID HERE]] }
}
humanoidDescription:SetEmotes(emoteTable)
-- Equip emotes in a specific order
local equippedEmotes = { "Salute", "Stadium", "Tilt", "Point", "Cheer" }
humanoidDescription:SetEquippedEmotes(equippedEmotes)
…
THANKS?
How did i miss this?
But i guess it works for custom emotes right? just copy the id.
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