local counter = 1
wait(3)
childrenofyes = game.Players:GetCharacterAppearanceAsync(game.Players.LocalPlayer.UserId):GetChildren()
for i, asset in pairs(childrenofyes) do
counter = i
local assetsInfos = game.Players:GetCharacterAppearanceInfoAsync(game.Players.LocalPlayer.UserId).assets
if counter > 0 and counter <= #assetsInfos then
print("ran")
for i = counter, #assetsInfos do
local assetInfo = assetsInfos[i]
local function hasProperty(object, prop)
local t = object[prop]
end
for i, child in pairs(childrenofyes) do
local success = pcall(function() hasProperty(child, "AccessoryType") end)
if success then
print(child.AccessoryType)
child.TextureID = "0"
child.Material = "Neon"
end
end
end
else
print("done")
return
end
end