I’m trying to get a position in 3D and detecting if its to the left or to the left o the screen, im just kinda confused how to do this?
Something like this:
local camera = workspace.CurrentCamera
local screenPos, inViewport = camera:WorldToViewportPoint( yourWorldPoint )
if not inViewport then
-- not on screen
elseif screenPos.X < camera.ViewportSize.X/2 then
-- on the left
else
-- on the right
end