I am making a farming game. I was wondering how i would make physics like this
(i dont mind lag by the way, i am sure i can optimize it + it would have a high end pc warning)
It may be difficult (Skip to 0:30)
I am making a farming game. I was wondering how i would make physics like this
(i dont mind lag by the way, i am sure i can optimize it + it would have a high end pc warning)
It may be difficult (Skip to 0:30)
You’d have to use either a skinned mesh or a editable mesh. These both are going to be very laggy. The other more very performant option is using effects. You could get a really good VFX artist and make it look good.
You could create a good material variant, have a flat part (or and editable mesh if that is feasible ) that has it, then for the plow , use a ‘ground smash’ effect, convert that into a line that the plow does…
I have converted one before into a line and it is pretty easy and cool looking…
basically the ground smash effect, is duplicating the part material that is under it and then creating smaller ones…
to kick it up, you could make a slightly different material since when you plow the dirt the color looks different…
then on the plow sharp part spade that is doing the digging, add some effects, like dust and such
if you want help DM me…