Humanoid:ChangeState() Problem after Unwelding the Dummy
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What do you want to achieve? Keep it simple and clear!
i want to know how to fix this problem -
What is the issue? Include screenshots / videos if possible!
My Dummy Cannot Change state anymore after it got Weld and Unweld (For carry system)
StateChange problem -
What solutions have you tried so far?
i tried doing the carry system without weld but thats awfully weird so i decide to ask if there is anyway to fix this? and yes i tried search up but no answer found
sorry if this is not a Category for it the code work fine but incase if anyone want to know how i use the changeState i will put my code here
--
local char = script.Parent
local UIS = game:GetService("UserInputService")
local hum : Humanoid = char:WaitForChild("Humanoid")
local Knocked = char.Humanoid.Knocked
local Recovered = char.Humanoid.Recovered
local Hehe
local Noob
local Pro
local DA = false
while task.wait() do
print(Noob)
print(Pro)
local val = hum:GetState() == Enum.HumanoidStateType.Ragdoll and true or false
local state = val and Enum.HumanoidStateType.GettingUp or Enum.HumanoidStateType.Ragdoll
if char:FindFirstChild("Knocked") and Knocked.Value == false and Recovered.Value == true then
Knocked.Value = true
Recovered.Value = false
for _,v in pairs(Enum.HumanoidStateType:GetEnumItems()) do
if v ~= Enum.HumanoidStateType.Ragdoll and v ~= Enum.HumanoidStateType.None then
hum:SetStateEnabled(v,val)
Hehe = v
Noob = val
end
end
task.wait(0.1)
hum:ChangeState(state)
Pro = state
elseif char:FindFirstChild("Knocked") == nil and Knocked.Value == true and Recovered.Value == false or char:FindFirstChild("Gripping") then
print("Standing getting carry")
Recovered.Value = true
Knocked.Value = false
for _,v in pairs(Enum.HumanoidStateType:GetEnumItems()) do
if v ~= Enum.HumanoidStateType.Ragdoll and v ~= Enum.HumanoidStateType.None then
hum:SetStateEnabled(v,val)
Hehe = v
Noob = val
end
end
hum:ChangeState(state)
Pro = state
end
task.wait()
end
i just want to know if anyone got the same problem and how to solve this? everything work fine until the Humanoid got weld and unweld