So what I need is I need to be able to shoot through parts that have CanCollide set to false
And I have tried many things but it mostly just causes FE Gun kit to break
So what I need is I need to be able to shoot through parts that have CanCollide set to false
And I have tried many things but it mostly just causes FE Gun kit to break
Create a collision group called NoCollide and set it to not collide with any other groups primarily"Default" (by default raycasting is in the βDefaultβ collision group).
Then set the wall to this NoCollide collision group.
To automatically setup stuff to ignore you can loop through workspace to find non collide parts and add them to this collision group. Then for new parts that are added use Instance | Roblox Creator Documentation to detect new parts and add them to the collision group.